Classroom Units

Topic-based classroom units for Saving, Spending, Tax, Safety, and Investing

These units turn the kids section into classroom-ready topic routes. Each one links the right age bands, lesson packs, and printables so you can teach one money idea across different levels without starting from scratch.

Topic-based classroom units

Topic-based classroom units

Use these when you want to teach one topic well rather than jump randomly between pages. Each route shows the best order, which age bands to combine, and which worksheet or lesson pack to use next.

Kids hubStart from the main hub when you want age-band progress, badges, or a quick route into the right band first. Learner passportCheck which topic is already furthest along on this device before choosing the next classroom unit. Lesson packs and answer keysUse the ready-made lesson packs when you want a 10 to 20 minute session with an answer key. Worksheets and certificatesOpen the matching worksheet, then print a certificate after the age band is finished on this device. Kids analytics dashboardSee which bands, printables, and replay activities are being used most on this device.
Five units

Use five classroom-ready routes instead of one giant curriculum

Saving, Spending, Tax, Safety, and Investing cover the main habits and decisions most children need. Each unit below has a clean sequence you can use at home, in small groups, or as a light classroom rotation.

Saving unit

Saving and goals

Best for patience, future planning, and showing why money set aside now matters more later.

  • Step 1: Ages 5-7Use piggy bank, rainy-day, and need-versus-want games to build the idea of waiting for something bigger.
  • Step 2: Ages 8-9Move into saving goals, weekly budgets, and best-deal thinking with the worksheet and replay cards.
  • Step 3: Ages 10-13+Finish with inflation and compound growth so learners can explain why money changes over time.
Spending unit

Smart spending and trade-offs

Best for needs versus wants, deals, price comparison, and learning that not every purchase has equal value.

  • Step 1: Ages 5-7Start with shop choices and need-versus-want thinking so learners can explain one sensible spending choice.
  • Step 2: Ages 8-9Use making change, best-deal, and decimal practice so the maths behind spending becomes automatic.
  • Step 3: Ages 14-16Finish with subscriptions and budget pressure so learners see how tiny monthly choices build into yearly drag.
Tax unit

Tax, payslips, and first-job money

Best for older children and teenagers who need to see what tax is, why take-home pay differs, and how money from work is actually handled.

  • Step 1: Ages 10-13Start with simple tax basics and the language of prices, deductions, and government money rules.
  • Step 2: Ages 14-16Use payslip decoder, first-job questions, and the scenario lab to make deductions feel real.
  • Step 3: Ages 16-18+Finish with side hustles, student loans, wrappers, and the choices that start to matter after school.
Safety unit

Scams, fraud, and money safety

Best for online caution, pressure tactics, strange links, and knowing what to do before clicking or replying.

  • Step 1: Ages 10-13Use scam spotting and percentage thinking to build the habit of pausing before trusting a message.
  • Step 2: Ages 14-16Bring in fraud awareness, suspicious texts, and the question “what would you do next?”
  • Step 3: Ages 16-18+Finish with side-hustle promises, fake urgency, and bigger-stakes decision-making.
Investing unit

Investing, growth, and long-term choices

Best for learners ready to think in years instead of days and compare flexibility, bonuses, and compounding.

  • Step 1: Ages 10-13Start with compound interest and simple growth so learners can explain why money can build momentum.
  • Step 2: Ages 14-16Add portfolio vocabulary, risk language, and real-world budgeting trade-offs.
  • Step 3: Ages 16-18+Finish with ISAs, LISAs, pensions, debt-versus-investing, and first-home trade-offs.
How to use them

Classroom notes that make the units easier to run

These units work best when the screen is only one part of the session. Keep the pace short, use one printable, and always finish with one real-world example so the language sticks.

Keep sessions short

Ten to twenty minutes is enough. The aim is one clean idea per session, not racing through every game in one go.

Use one printable every time

The worksheet slows the thinking down and gives learners a visible record of what they understood after the game.

Mix ages by topic

Older and younger learners can work on the same unit at different levels. The topic matters more than keeping everyone on the same page number.

Use the passport afterwards

The learner passport is the quickest way to see which topic is strongest and which unit should come next on this device.