Prime the vocabulary
Start with three words pupils need today. Keep definitions short and ask for an example before the game starts.
A practical teaching routine for using the games, lesson packs, answer keys and calculators safely in classrooms.
Start with three words pupils need today. Keep definitions short and ask for an example before the game starts.
Use one or two activities only. Stop early if the discussion is strong; finishing every screen is not the goal.
Ask pupils to explain why an answer makes sense. The reason is more valuable than the click.
Use the worksheet or exit ticket to capture the decision, assumption and consequence in one sentence.
Use fictional examples. Do not ask pupils to disclose family income, debt, benefits, savings or personal circumstances.
If devices fail, use the PDF pack, worksheet and answer key. The lesson should still work on paper.
| Need | Best route | When to use it |
|---|---|---|
| One complete lesson | Download the teacher PDF | Planning, cover lessons, staff handover or offline teaching. |
| Age-band activities | Open lesson packs | When you want games, worksheets and answer keys in one route. |
| Worksheet only | Open printables | Starter, plenary, homework or low-device lessons. |
| Older learner extension | Open calculators | After the concept is secure and pupils can explain assumptions. |